A Big Game originally designed by Andrew Gaffney, Eszter Osvald, Robert Meyer, and Grant Reid in Kevin Cancienne's Intro to Game Design Class at NYU.
It's been continuously developed and iterated upon by Rob Meyer and Grant Reid since.
It's an official selection of Indiecade's 2011 Big Games Program, and the 2011 Come Out and Play festival in San Francisco.
For a down and dirty summary of how the game works, check out this video:
You can contact Rob and Grant via:
theRobertMeyer (at) Gmail (dot) com